The GraalBench Benchmark Suite


GraalBench is a 3D graphics benchmark suite suitable for 3D graphics on low-power, mobile systems, in particular mobile phones. These benchmarks were collected to facilitate our studies on low-power 3D graphics accelerators in the Graal (GRAphics AcceLerator) project within the MOLEN theme at TU Delft Computer Engineering. It includes traces of several games as well as virtual reality applications such as 3D museum guides. Applications were selected on the basis of several criteria such as resolution, polygon count, pixel rate, and relevance to mobile devices. For example, 3D FPS games or 3D virtual guides were considered relevant while CAD/CAM applications, such as contained in the Viewperf package, were excluded because it is unlikely that they will be offered on mobile devices (they often have high polygon count and require high resolution).


More details about GraalBench can be found in our LCTES 2004 paper:
I. Antochi, B.H.H. Juurlink, S. Vassiliadis, P. Liuha, GraalBench: A 3D Graphics Benchmark Suite for Mobile Phones, Proceedings of the 2004 ACM SIGPLAN/SIGBED Conference on Languages, Compilers, and Tools, pp. 1-9, Washington, DC, USA, June 2004. Download PDF


Downloads

GraalBench v1



GraalBench Components

Quake 3

Official Homepage
Local Linux Version

Tux Racer

Official Homepage
Local Linux Version

AWadvs

Official Homepage
Local Linux Version

Graz 3D

Official Homepage
Local Linux Version

Austrian National Library

Official Homepage
Local Linux Version

Dino

Official Homepage
Local Version





External Resources

VRMLView - The VRML Viewer we have used for our experiments
GLTrace Programming Utility (the starting point for our binary tracer)
GLT: An OpenGL Tracing Utility from Stanford





This page is under construction, any suggestions are welcome.
Last modified: Nov. 29, 2004 by Iosif ANTOCHI